![]() ![]() In some ways, it replicates real life, which is a nice touch. Things can get busy for parent Sims, trying to juggle raising an infant with everything else going on in life like their career and fulfilling their own needs. ![]() They're cute, provide more depth to both parenting and the younger years of a Sim's lifetime, and surprisingly provide some challenge. The other big feature to discuss is the infants life stage, which was added to the base game for free at around the same time as Growing Together's launch. Related: The Sims 4 team discuss how community requests influenced Growing Together Likes and Dislikes by themselves add a bit more flavour for Sims, but the way social compatibility harnesses them to influence interactions between two Sims gives that system far greater significance - and you're essentially paying to unlock the base feature's full potential (although the extent it has been expanded is fairly considerable). The compatibility strength between two Sims is based on the Sims' Likes and Dislikes, a feature that was added for free in 2021. There is no single answer that everyone will agree with, but a couple of the features in Growing Together, despite being technically new, can feel like they're additional layers on top of existing base mechanics.įor us, the most obvious example of this is the social compatibility feature. However, there will be debate on whether certain content is justified in being sold in a new paid expansion. There's no doubt that the expansion offers more tools when it comes to creating narratives, and we wouldn't want to play without Growing Together's central mechanics going forwards. Milestones occasionally unlock new interactions but also play out like memories over a Sim's lifetime that can be satisfying to reflect on, helping to emphasise and give meaning to life events.Ĭombined, the additions are a big win for storytelling. Then there's the milestones system, which marks significant moments in a Sim's life from learning to babble as an infant to falling in love as an adult. Given that social interactions are such a huge part of the core experience as far as family gameplay is concerned, the added personality that shines through can really be felt. These two features combine to make relationships with other people more varied and distinct. Meanwhile, social compatibility determines how much two Sims naturally get along and whether they are more likely to become fast friends or clash. Two siblings have more positive autonomous interactions with each other if they have a 'Close' dynamic compared to having a 'Difficult' one, while a parent and child with a 'Strict' dynamic sees the parent being more demanding compared to if they had a 'Permissive' or 'Supportive' dynamic. The former allows the relationship dynamic between two family members to be set, and this organically affects their interactions. Two of the big features are family dynamic and social compatibility, though their impact isn't immediately obvious and it may take hours of gameplay to fully appreciate what they bring to the table. ![]() Related: The Sims 4 Growing Together expansion is 27% off in launch deal ![]()
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